The best way to describe the game Severed is probably – “Fruit Ninja in the hard mode, with brilliantly designed puzzles and an average storyline”.
Though I personally did not like Fruit Ninja (as a matter of fact, I don’t appreciate any mobile game), this by no means should be interpreted as I am giving a bad review to this title.
To say Severed is action-packed game is an understatement. This game is hard, frustratingly hard. But hey, anyone knowingly picks up a game made by Drinkbox Studio should prepare to be physically and mentally challenged. “Physically” as in this game fully utilises all aspects of touch screen slicing techniques: long, short, angled, long-press, and many more that are not so easy to describe in a blog (no, I am just being lazy). The game control was so intense that I had to break the 7 hours campaign into 3 days so that I would not risk cramping my hand. “Mentally” comes from the fact that some battles in the main story were so disgustingly challenging that it took me 10 attempts plus some youtubing to finally move on from it.
Slicing aside, puzzle design is where this game truly shines. They are not so easy, but not too ridiculous either. I enjoyed the feeling that when confronted with a new puzzle, I knew that somehow I could solve it in a few minutes, or that I would receive an ability upgrade at later stage to overcome it. To some degree, it reminds me about the Zelda series, and you know it’s likely to be a decent game when someone tries to associate it with the legendary Zelda.