Archive for category Games
The best way to describe the game Severed is probably – “Fruit Ninja in the hard mode, with brilliantly designed puzzles and an average storyline”.
Though I personally did not like Fruit Ninja (as a matter of fact, I don’t appreciate any mobile game), this by no means should be interpreted as I am giving a bad review to this title.
To say Severed is action-packed game is an understatement. This game is hard, frustratingly hard. But hey, anyone knowingly picks up a game made by Drinkbox Studio should prepare to be physically and mentally challenged. “Physically” as in this game fully utilises all aspects of touch screen slicing techniques: long, short, angled, long-press, and many more that are not so easy to describe in a blog (no, I am just being lazy). The game control was so intense that I had to break the 7 hours campaign into 3 days so that I would not risk cramping my hand. “Mentally” comes from the fact that some battles in the main story were so disgustingly challenging that it took me 10 attempts plus some youtubing to finally move on from it.
Slicing aside, puzzle design is where this game truly shines. They are not so easy, but not too ridiculous either. I enjoyed the feeling that when confronted with a new puzzle, I knew that somehow I could solve it in a few minutes, or that I would receive an ability upgrade at later stage to overcome it. To some degree, it reminds me about the Zelda series, and you know it’s likely to be a decent game when someone tries to associate it with the legendary Zelda.
Majora’s Mask 最初于2000年发售在N64上，我玩的3DS欧版都不知道是第几次复刻了。但这些都不重要，只需要知道这是老任第一方出品的3A大作，随便玩，绝不会是坑。特别是塞尔达系列，在我玩过的6作中，除了一部因为德语的缘故影响流畅度被我打了一个4分，其他的都是满分。
Majora’s Mask 和“主流”塞尔达还有那么一点不一样，游戏方式尤其独特，在开始的一段时间很难上手。渐渐熟悉后又被隐晦的剧情（特别是某些支线）搞得很摸不着头脑。迷宫的设计也可以算作我玩过6作里面难度最大的。严重不建议12岁以下的小朋友尝试该作。
(Left Image Credit: Nintendo)
The autumn smog of Chengdu has been visibly bad recently so I had plenty of time to clear my game collection. It was Luigi’s Mansion 2 last week, and this week I finally beat Zone of the Enders 1 and 2.
I am a big fan of Kojima, but I have to say 1 was a bit disappointing. Though the concept is unquestionably original at its time, the weak storyline and repetitive stages made it unattractive shortly after the game started. ZoE 2 (Second Runner) improved significantly on both aspects. With gameplay and controling matching its definition of “High Speed Robot Action Game”, 2 almost met my full mark standard if not for its level of difficulty. It is tough, too tough.
I don’t recall any boss fight throughout the entire ZoE 2 gameplay that I managed to beat at first attempt, and 5 to 6 retries for stages near the end were very common. Online walkthroughs were essentially useless because they basically just tell you to beat it. A fair amount of challenge is welcome, but too much would ruin the experience. Probably the only 2 games I remember that were “worse” were Biohazard: Revelation and MGS: Revengeance (seems it’s a habit for Kojima to torture his fans).
2 advices for the gamers. 1), if you have a history of throwing your controller or bashing your head to the wall, you probably should not try it. 2), no matter how frustrated you are, SAVE THE Game before hitting the “EXIT” button, the game does not have an auto save function, I learnt it the hard way, twice.
某前同事是这样评论这款游戏游戏的, “You can tell it’s not as perfect as the games developed by Nintendo. But still, it is a must-play for 3DS.” 也只有在自己亲身体验后，才体会到他指得不完美是什么意思。没有对比就没有伤害，任天堂第一方也忒强大了。
DQ IX 最为 Square Enix 2009年在任天堂 DS 上发布的掌机独占游戏，当时引入的 Local Multiplayer 功能现在根本找不到小伙伴们来一起感受，内置的 WEP Wi-Fi 模式也少有路由器能支持。不过这也不全是坏事，至少给了我一个充分合理的理由不去刷刷刷了。
去年半年间一口气过了天空三部曲，今年这一部光是主线就用了我60多个小时。画面（以掌机效果来说）真心精致，剧情延续 DQ 一贯的简单的风格，时不时的还会被小感动到。值得推荐。